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Re: Feature Requests

Posted: Thu Mar 08, 2018 5:46 am
by admin
hydra3333 wrote:
Wed Mar 07, 2018 10:26 pm
If your car boot looked like mine you'd never find it if you stored it in there ;)
We call a boot a trunk. Weird, I know, but so is boot.
PS not sure if ffmpeg opencl development is of any interest to you ... some young gun starting off in a career;
http://ffmpeg.org/pipermail/ffmpeg-deve ... 26225.html
vf_convolution_opencl filter as qualification task for GSoC Video filtering with OpenCL project
Never got excited or interested in OpenCL. Maybe one day. Thanks for sharing the link.

Re: Feature Requests

Posted: Mon Mar 12, 2018 11:39 am
by admin
Guys and gals, which of these would you like to see next?

* 10/12/16-bit support for my utility filters

* CUDA solution for HDR->SDR. I would probably implement Reinhard tone mapping.

* Something else (please specify).

Re: Feature Requests

Posted: Mon Mar 12, 2018 3:03 pm
by jpsdr
HDR -> SDR... :D
You're talking about a specific tone maping, does it mean you've made tests with several and thought this one is "the best" ?

Are you interested (even if you're not doing this feature right now) in an 50GB HDR movie, and in a 25GB file of the exact same movie in SDR ? It seems also that it's (at least for now) a "rare" 4k HDR nits mastering, when actualy almost all HDR mastering are for now at 1k nits.
Or maybe in smaller parts ? But if you want the whole thing, i can provide. The interest of having the whole movie is the possibility to test on a wide variety of scenes.
But maybe you allready have this kind of stuff ?

Re: Feature Requests

Posted: Mon Mar 12, 2018 3:27 pm
by admin
jpsdr wrote:
Mon Mar 12, 2018 3:03 pm
does it mean you've ...
It means what it says.
Are you interested ...
Not really, but thanks.

Re: Feature Requests

Posted: Mon Mar 12, 2018 4:13 pm
by Guest
first
* 10/12/16-bit support for my utility filters
since 4K movies come with a 1080p SDR version

second
* CUDA solution for HDR->SDR. I would probably implement Reinhard tone mapping.

but you choose, your software and your brain power
and thanks for continuing to improve DGTools

Re: Feature Requests

Posted: Tue Mar 13, 2018 3:58 am
by jpsdr
i would like a 10/12/16 bit HDR->SDR... :D

More seriously, i also agree with gonca on the part "you choose" if finaly one feature request is not more asked than another.
My request was more for curiosity to see what it gives, than a real immediate needs.

Also, i'm sorry, it seems i've badly asked my question.
You choose one method among severals for HDR -> SDR.
Would you share the reason why you choose it ? Unless you've already done that in one of the posts of this 20 pages thread ?

Re: Feature Requests

Posted: Tue Mar 13, 2018 5:45 am
by admin
I tested with the available Vapoursynth solutions and liked Reinhard best. It is also easy to implement and has some good literature representation. I have to start with something; that does not rule out adding other methods later. As there is no current Avisynth solution it would be good to get something usable out there.

As I mentioned earlier I am an incremental rather than a big-bang kind of person.

OK, gonna work on high-bit depth support for the utility filters.

Re: Feature Requests

Posted: Thu Mar 15, 2018 12:35 am
by Guest 2
admin wrote:
Mon Mar 12, 2018 11:39 am
10/12/16-bit support for my utility filters
This, at least 16 bit, as AviSynth+ 16 bit chain is almost complete. 10 bit as a necessary evil as h265 uses it in Main10 profile.
admin wrote:
Mon Mar 12, 2018 11:39 am
CUDA solution for HDR->SDR. I would probably implement Reinhard tone mapping.
CUDA solution for HDR->SDR and possibly different dithering types even for bit depth decrease (at least none, ordered and floyd or bayer.
admin wrote:
Mon Mar 12, 2018 11:39 am
Something else (please specify).
- High quality resizing (neural or any other hw possible thing)
- Temporal denoising (+ spatial, already existing)
- Make everything work as mtmode 2 in AVS+ :)

Re: Feature Requests

Posted: Thu Mar 15, 2018 8:47 am
by hydra3333
:agree:

Note sure if this of any use or interest https://developers.google.com/media/vp9/hdr-encoding/
under the heading
Convert SDR to HDR with a look-up table (LUT)
Converting HDR to SDR requires the transcoder to understand how to map brightness levels and colors to the smaller BT.709 color space and non-HDR range of brightness. For best results, an LUT describing how to perform that mapping -- usually specific to the content -- can be used. Examples C and D show how to use a LUT. We used bt2020_to_bt709_example.cube https://storage.googleapis.com/media.we ... ample.cube

Note: The LUT above is provided as an example of how to use an LUT with FFMpeg and is not optimized for the content in the example. LUTs are nearly always optimized for specific content.

Re: Feature Requests

Posted: Thu Mar 15, 2018 10:07 am
by admin
Interesting, thanks!

Re: Feature Requests

Posted: Sun Mar 18, 2018 3:04 pm
by admin
Guest 2 wrote:
Thu Mar 15, 2018 12:35 am
- Make everything work as mtmode 2 in AVS+ :)
Sure, why not? :facepalm: :idea:

Re: Feature Requests

Posted: Mon Mar 19, 2018 11:47 am
by Guest 2
admin wrote:
Sun Mar 18, 2018 3:04 pm
Sure, why not? :facepalm: :idea:
:hat:

Re: Feature Requests

Posted: Wed Mar 21, 2018 11:42 am
by Guest 2
Would you please add the duration HH:MM:SS on the right of resolution and fps? And yes, when setting start and end of project range, the duration of that too... :D

Re: Feature Requests

Posted: Wed Mar 21, 2018 12:36 pm
by admin
Add them where? Humor me, I'm getting on in years. :?

Re: Feature Requests

Posted: Wed Mar 21, 2018 12:48 pm
by DJATOM
Guest 2 wrote:
Thu Mar 15, 2018 12:35 am
- Make everything work as mtmode 2 in AVS+ :)
MT_NICE_FILTER will be better I think ;)
As I understood from explanations and filter examples, programmer must care about memory allocations at getframe requests, not at the filter constructor. Mt mode 2 will care about safe memory allocation if filter allocates memory in the constructor, but it allocate, say, 4 times more memory with Prefetch(4). Imagine my double CPUs Xeon 2665 server running with 32 threads, so Prefetch(32) will eat a lot of RAM.

Re: Feature Requests

Posted: Wed Mar 21, 2018 2:03 pm
by Guest 2
admin wrote:
Wed Mar 21, 2018 12:36 pm
Add them where? Humor me, I'm getting on in years. :?
Image

I think you misread. Where can you see duration? :)

Re: Feature Requests

Posted: Wed Mar 21, 2018 2:41 pm
by admin
OK, but maybe a status bar or something, not the window title. Lemme think... :scratch:

Re: Feature Requests

Posted: Wed Mar 21, 2018 2:43 pm
by Guest 2
admin wrote:
Wed Mar 21, 2018 2:41 pm
OK, but maybe a status bar or something, not the window title. Lemme think... :scratch:
Let's stay minimal. There is lot of space in the title bar, even when opening half res video.

Re: Feature Requests

Posted: Wed Mar 21, 2018 2:50 pm
by Guest 2
While we are talking about interface. It would be nice to have something like this

Image

in the status bar, while demuxing and saving project are running, i.e. visual feedback of progress.

Re: Feature Requests

Posted: Wed Mar 21, 2018 3:38 pm
by admin
You're a tough taskmaster. I'll see what I can do. How about a multiline title window? :twisted:

Re: Feature Requests

Posted: Wed Mar 21, 2018 5:30 pm
by Guest 2
admin wrote:
Wed Mar 21, 2018 3:38 pm
You're a tough taskmaster. I'll see what I can do. How about a multiline title window? :twisted:
Are you talking about duration? Never saw a multiline title window in my life. How is it possible?

Anyway, as most of us are using 16:9 screens, better to expand in lenght than in height. :D

Re: Feature Requests

Posted: Wed Mar 21, 2018 6:15 pm
by admin
Owner draw, of course. But I was being facetious.

There's already a cursor that runs along the timeline.

Re: Feature Requests

Posted: Thu Mar 22, 2018 2:59 am
by Guest 2
admin wrote:
Wed Mar 21, 2018 6:15 pm
There's already a cursor that runs along the timeline.
I know but most of times I run it minimized. Anyway, no problem :)

Re: Feature Requests

Posted: Thu Mar 22, 2018 7:32 am
by admin
I can't show the duration until after the project is saved. The entire stream must be parsed to count the frames. I do not use heuristics based on timestamps or anything like that, and anyway, elementary streams have no timestamps. So I could show the duration in the title bar after the project is saved or after a DGI file is loaded. It would be better, though, to show it on the Info dialog so that it gets placed in the log file. Showing the project range times would also be difficult for the same reason.

Is any of this any good to you?

Re: Feature Requests

Posted: Thu Mar 22, 2018 7:17 pm
by Guest 2
admin wrote:
Thu Mar 22, 2018 7:32 am
Is any of this any good to you?
For MKV too you can't get duration info?