DGDecNV and KNLMeans under Win10_x64
Re: DGDecNV and KNLMeans under Win10_x64
KNLMeansCL just got updated again, with enhanced error logs.
https://github.com/Khanattila/KNLMeansCL/releases
Maybe try again to see if it gives more details.
Have you tried re-installing NVidia drivers? "Fresh" install ?
I can't think of much for Nvidia + Win10.
Other than some DX9_interop was droppped, used in NNEDI3 (MadVR).
But not sure what could affect OpenCL.
Maybe create a new thread in Doom9 inquiring others that use Win10 what they're experience with Win10+OpenCL would be for NVidia.
Perhaps, there's an older driver or newer beta driver that works with OpenCL+KNLMeansCL.
https://github.com/Khanattila/KNLMeansCL/releases
Maybe try again to see if it gives more details.
Have you tried re-installing NVidia drivers? "Fresh" install ?
I can't think of much for Nvidia + Win10.
Other than some DX9_interop was droppped, used in NNEDI3 (MadVR).
But not sure what could affect OpenCL.
Maybe create a new thread in Doom9 inquiring others that use Win10 what they're experience with Win10+OpenCL would be for NVidia.
Perhaps, there's an older driver or newer beta driver that works with OpenCL+KNLMeansCL.
Re: DGDecNV and KNLMeans under Win10_x64
Yes, 0.6.2, no way.sparktank wrote:KNLMeansCL just got updated again, with enhanced error logs.
Tried even developer one.sparktank wrote:Have you tried re-installing NVidia drivers? "Fresh" install ?
No use for me.sparktank wrote:Other than some DX9_interop was droppped, used in NNEDI3 (MadVR).
OpenCL works perfectly, even with very heavy benchmarks. It's the binning with DGDecNV that gives me problems.sparktank wrote:Maybe create a new thread in Doom9 inquiring others that use Win10 what they're experience with Win10+OpenCL would be for NVidia.
Neuron2, where are you? Any time for some testing?
Re: DGDecNV and KNLMeans under Win10_x64
With this script:
I get this
With this even simpler one:
I get green preview with CUDA ERROR! text in upper left corner.
Code: Select all
SetMTMode(5)
SetMemoryMax(2048)
LoadPlugin("D:\eseguibili\media\DGDecIM\DGDecodeIM.dll")
DGSourceIM("E:\in\1_46 Don Camillo\camillo01.dgi",engine=1)
ChangeFPS(last,last,true)
crop(244, 0, -244, -8)
SetMTMode(2)
SMDegrain (tr=6,PreFilter=4,thSAD=400,contrasharp=false,refinemotion=false,plane=4,chroma=true,lsb=true,mode=6)
With this even simpler one:
Code: Select all
LoadPlugin("D:\eseguibili\media\DGDecNV\DGDecodeNV.dll")
DGSource("E:\in\1_46 Don Camillo\camillo01.dgi")
crop(244, 0, -244, -8)
KNLMeansCL(device_type="GPU", info=true)
Re: DGDecNV and KNLMeans under Win10_x64
Ah, forget the clean install I asked on doom9.
What a curious case!
Have you tried to re-download DGdecNV ?
When updating, are all files replaced or just a few?
What a curious case!
Have you tried to re-download DGdecNV ?
When updating, are all files replaced or just a few?
Re: DGDecNV and KNLMeans under Win10_x64
@Guest 2
Sorry to report that everything works fine for me with this script:
loadplugin("dgdecodenv.dll")
loadplugin("knlmeanscl.dll")
dgsource("alba.dgi")
KNLMeansCL(device_type="GPU", info=true)
I have 64-bit everything on Win10. I use Avisynth+ r1825. GT 220 GPU. nVidia driver 341.81.
Did you notice that the blurb for KNLMeansCL says MT versions of Avisynth are not recommended?
Sorry to report that everything works fine for me with this script:
loadplugin("dgdecodenv.dll")
loadplugin("knlmeanscl.dll")
dgsource("alba.dgi")
KNLMeansCL(device_type="GPU", info=true)
I have 64-bit everything on Win10. I use Avisynth+ r1825. GT 220 GPU. nVidia driver 341.81.
Did you notice that the blurb for KNLMeansCL says MT versions of Avisynth are not recommended?
Re: DGDecNV and KNLMeans under Win10_x64
Is there some debug info I can send you?admin wrote:@Guest 2
Sorry to report that everything works fine for me with this script:
loadplugin("dgdecodenv.dll")
loadplugin("knlmeanscl.dll")
dgsource("alba.dgi")
KNLMeansCL(device_type="GPU", info=true)
I have 64-bit everything on Win10. I use Avisynth+ r1825. GT 220 GPU. nVidia driver 341.81.
Did you notice that the blurb for KNLMeansCL says MT versions of Avisynth are not recommended?
Re: DGDecNV and KNLMeans under Win10_x64
I read in Blender forums that other people are having CUDA errors in Win10.
I dunno if Nvidia is aware of these problems.
@Neuron2:
1) could you please ask your Nvidia insiders about Win10 CUDA or memory management?
2) I read you are using AviSynth+. Any problem with standard AviSynth?
I put my Win8.1 disk back, same encoding configuration, and everything works OK.Blender uses CUDA 6.5, but it does not support win10 officially.
CUDA Toolkit 6.5
win10 should be supported by CUDA7.5RC.
nVidia Developer Zone
It does not think it's strange even if an error occurs in my opinion.
I dunno if Nvidia is aware of these problems.
@Neuron2:
1) could you please ask your Nvidia insiders about Win10 CUDA or memory management?
2) I read you are using AviSynth+. Any problem with standard AviSynth?
Re: DGDecNV and KNLMeans under Win10_x64
When nVidia releases a CUDA version that claims win10 support, I will upgrade to it. A problem I foresee is that likely earlier cards will no longer be supported. I have complained to nVidia about this and I don't want to maintain multiple versions so I don't know what will happen.
I am using 64-bit stuff. Does plain vanilla Avisynth have a 64-bit version?
Please provide links to the Blender postings of interest.
I am using 64-bit stuff. Does plain vanilla Avisynth have a 64-bit version?
Please provide links to the Blender postings of interest.
Re: DGDecNV and KNLMeans under Win10_x64
Neither for a test version?admin wrote:When nVidia releases a CUDA version that claims win10 support, I will upgrade to it.
Only fork and very old ones. AviSynth+ does but it's bugged as hell.admin wrote:I am using 64-bit stuff. Does plain vanilla Avisynth have a 64-bit version?
https://developer.blender.org/T45987admin wrote:Please provide links to the Blender postings of interest.
In the meanwhile I am using DGDecIM but on a i7-2600k is slower than DGDecNV and the avs script runs at 5fps instead of 8fps.
Re: DGDecNV and KNLMeans under Win10_x64
@Guest 2
I made a 64-bit test version with CUDA 7.5 for you. Please tell me the results.
http://rationalqm.us/misc/Guest 2_64.zip
I made a 64-bit test version with CUDA 7.5 for you. Please tell me the results.
http://rationalqm.us/misc/Guest 2_64.zip
Re: DGDecNV and KNLMeans under Win10_x64
Did you lose interest in this problem?
Re: DGDecNV and KNLMeans under Win10_x64
I'll do a try with that ASAP.admin wrote:@Guest 2
I made a 64-bit test version with CUDA 7.5 for you. Please tell me the results.
http://rationalqm.us/misc/Guest 2_64.zip
I didn't lose interest, I had to work for 12 hours every day on last friday, saturday and sunday to solve a bad work problem.
As I wrote on doom9, my current encoding pipeline is 32bit, I need that version if possible
Thanks for your work.
Re: DGDecNV and KNLMeans under Win10_x64
As I wrote on Doom9, tried DGDecNV with another OpenCL plugin named nnedi3ocl however it's so old I can't set OpenCL GPU priority.admin wrote:http://rationalqm.us/misc/Guest 2_32.zip
If I remove Intel GPU from bios and leave Nvidia only, it simply doesn't work, even with sw decoding.
Now I'm going to install Nvidia developer drivers with Windows 10 and OpenCL extension support.
Edit: neither developer 355.97 does the magic. KNLMeansCL works perfectly without DGDecNV.
Re: DGDecNV and KNLMeans under Win10_x64
"KNLMeansCL works perfectly without DGDecNV"
And DGDecNV works perfectly without KNLMeansCL?
For my system, they both work perfectly together.
Windows 10 64-bit
DGDecNV 2049 64-bit
KNLMeansCL 64-bit 0.6.2
GeForce GT 730
OpenCL 1.2
CUDA 355.82
Avisynth+ r1825
And DGDecNV works perfectly without KNLMeansCL?
For my system, they both work perfectly together.
Windows 10 64-bit
DGDecNV 2049 64-bit
KNLMeansCL 64-bit 0.6.2
GeForce GT 730
OpenCL 1.2
CUDA 355.82
Avisynth+ r1825
Re: DGDecNV and KNLMeans under Win10_x64
The answer is yes on 32bit.admin wrote:And DGDecNV works perfectly without KNLMeansCL?
For my system, they both work perfectly together.
Windows 10 64-bit
DGDecNV 2049 64-bit
KNLMeansCL 64-bit 0.6.2
GeForce GT 730
OpenCL 1.2
CUDA 355.82
Avisynth+ r1825
Your system is working on 64 bit, I just have to try 64 bit but I suppose you could be faster as I have to understand how to use AviSynth+ on 64bit without messing things up.
Re: DGDecNV and KNLMeans under Win10_x64
I was looking for x64 encoding alternatives.
Look at latest threads of http://forum.doom9.org/showthread.php?t=172068&page=29, there are some problems with Windows10 and DGDecNV.
Can you please tell me the easiest way to test x264 encoding in x64 environment?
Look at latest threads of http://forum.doom9.org/showthread.php?t=172068&page=29, there are some problems with Windows10 and DGDecNV.
Can you please tell me the easiest way to test x264 encoding in x64 environment?
Re: DGDecNV and KNLMeans under Win10_x64
You jump to conclusions! I could equally say "problems with Windows 10 and staxrip".Guest 2 wrote: Look at latest threads of http://forum.doom9.org/showthread.php?t=172068&page=29, there are some problems with Windows10 and DGDecNV.
Install Avisynth+ and then use a 64-bit version of x264.exe. BTW, there is a great thread on Doom9 about switching Avisynth versions back and forth easily.Can you please tell me the easiest way to test x264 encoding in x64 environment?
Somehow I doubt all this will make a difference but certainly try it if you like.
Re: DGDecNV and KNLMeans under Win10_x64
Agreed. On the other hand, it may be a useful heuristic to try to get someone to look into the issue, especially when everyone is pointing fingers at each other.
Re: DGDecNV and KNLMeans under Win10_x64
May I know why exactly you dont recommend r1825? Whats wrong with this version? Authors of Avisynth+ recommends r1825 as the most stable "single threaded" solution, MT is marked as unstable.Groucho2004 wrote:All you have to do is install AVS+ from here:Guest 2 wrote:Can you please tell me the easiest way to test x264 encoding in x64 environment?
http://www.avs-plus.net/
This build (r1576) is the most stable, I would not recommend r1825. Then you can use DGIndexNV/DGDecodeNV/x264, all 64 Bit.
Re: DGDecNV and KNLMeans under Win10_x64
I dont use QTGMC so I dont understand why it is so important to say dont use r1825 in general. I am using hw deint via VP6. I dont see such slowdown between r1576 and r1825. Did you find anyone else who has confirmed general slowdown?
I cannot find recommendation for r1825. So maybe I was not remembered well. But I am sure I have read a post that r1825 in sigle threaded processing is working at least the same well as r1576. If you want I can edit my previous post and delete the sentence about recommendation
I cannot find recommendation for r1825. So maybe I was not remembered well. But I am sure I have read a post that r1825 in sigle threaded processing is working at least the same well as r1576. If you want I can edit my previous post and delete the sentence about recommendation
Re: DGDecNV and KNLMeans under Win10_x64
QTGMC is just used here as test to show a potential global/general issue, not something specific to QTGMC.AJR wrote:I dont use QTGMC
Re: DGDecNV and KNLMeans under Win10_x64
Didn't someone identify the commit that caused it? If so, why can't we have a fixed version pronto?
Re: DGDecNV and KNLMeans under Win10_x64
Have the original developers abandoned Avisynth+? We now have random people trying to hack away on it?
Re: DGDecNV and KNLMeans under Win10_x64
Could you please put version 2049 instead of test in the test builds?
Otherwise staxrip can't recognize them
Otherwise staxrip can't recognize them