[RESOLVED] multiple instances of DGSource() with UseD3D=1

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WhiteFox
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Joined: Wed Apr 29, 2015 2:45 pm

[RESOLVED] multiple instances of DGSource() with UseD3D=1

Post by WhiteFox »

recently i updated from 2049 to 2052 and noticed it doesn't give an error ("... not supported")
for multiple instantiations of DGSource() in DXVA mode (DECODE_MODES 1,2,2,2,2).
i could not find it mentioned explicitly on the forum and documents.
is it really a new feature or DXVA decoding is not working properly?
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admin
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Joined: Thu Sep 09, 2010 3:08 pm

Re: multiple instances of DGSource() with UseD3D=1

Post by admin »

It should give the error. I will fix that. Thanks for pointing it out.
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admin
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Re: multiple instances of DGSource() with UseD3D=1

Post by admin »

All fixed!
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