DGDenoise
Re: About DGDenoise
Sure, but I think gonca was more concerned about people posting pron images, etc.
Re: About DGDenoise
Its ok.Is it OK to like birds better?
Re: About DGDenoise
Cough, well, since you did mention it whether serious or not ... a qtgmc level high quality settings deinterlacer (even though dgsource does facilitate deinterlace) and a nice lsfmod or equivalent/better in your assessment type sharpener. Oh, and the best de-haloer you have ever found. Which all run on a lowly 750Ti 2gbadmin wrote:So you want to get more use out of your card, eh? OK, other than QTGMC (mvtools etc.) what else would you like to see implemented on CUDA? It's easy to make pipelines of kernels with intermediate frames stored in device memory. Then only the source and destination frames need to copied to/from the host, It's something I have been thinking about and whether there are useful analogies of scripting that can be applied to purely device operation flows. Sort of a CUDASynth.
![Confused :?](./images/smilies/icon_e_confused.gif)
You must be very patient, asking for such ideas from your admirers.
![Image](http://33.media.tumblr.com/837d05153c9fd1a8483fce11cba451b3/tumblr_n6wow4PLhD1tnxpnlo1_400.gif)
![Image](http://38.media.tumblr.com/825ec0f23abcb898462ce92ca98f804a/tumblr_np0n78SNta1tyncywo1_400.gif)
I really do like it here.
Re: About DGDenoise
Thanks for the suggestions, hydra3333. I'm retired and have to find something to keep me busy. And optimizing the inner loops gives me an excuse to break out the Scotch.
Also, glad to see the Img tag is working. That is one laid-back dog. The cat in the second image, not so much.
Also, glad to see the Img tag is working. That is one laid-back dog. The cat in the second image, not so much.
Re: About DGDenoise
@hydra3333
What lsfmod parameters do you typically use?
What lsfmod parameters do you typically use?
Re: About DGDenoise
My goodness, just arrived home tonight and thought all my Christmases had come at once - a nice DG LSF.
Thank you very much. Now I'm off to give it a try, and then change most of my workflows over to vs/dg/denoise/sharpen -> vspipe -> ffmpeg/nvenc -> mp4box and remove unsharpmask from the ffmpeg/nvenc component.
(With settings for my sources and laziness, and willingness to accept an OKness for other than my footy team captures, mostly defaults with strength=100 to 140 depending. Something to add a little snappiness to dull/fuzzy sources, which some might consider not a "pure" approach but it works for my family.)
I hope you don't mind, but I mentioned you and your programs "in passing" to the VideoReDo support people.
Cheers
Thank you very much. Now I'm off to give it a try, and then change most of my workflows over to vs/dg/denoise/sharpen -> vspipe -> ffmpeg/nvenc -> mp4box and remove unsharpmask from the ffmpeg/nvenc component.
(With settings for my sources and laziness, and willingness to accept an OKness for other than my footy team captures, mostly defaults with strength=100 to 140 depending. Something to add a little snappiness to dull/fuzzy sources, which some might consider not a "pure" approach but it works for my family.)
I hope you don't mind, but I mentioned you and your programs "in passing" to the VideoReDo support people.
Cheers
I really do like it here.
Re: About DGDenoise
Good to hear you like DGSharpen.
I've no problem with you mentioning things to VideoRedo. I actually had a relationship with them some time ago whereby they gave me a free license in exchange for some deinterlacing code. They recently gave me a license for the more recent releases. Great people at VideoRedo.![Cool 8-)](./images/smilies/icon_cool.gif)
I've no problem with you mentioning things to VideoRedo. I actually had a relationship with them some time ago whereby they gave me a free license in exchange for some deinterlacing code. They recently gave me a license for the more recent releases. Great people at VideoRedo.
![Cool 8-)](./images/smilies/icon_cool.gif)
Re: About DGDenoise
A quick dummy's usage question (vapoursynth).
is there a way to specify which clip to operate on ? e.g. seeking a "clip" parameter ...
Code: Select all
DGDenoise(float strength, float blend, bool chroma, int searchw, int device)
DGSharpen(float strength, int device)
I really do like it here.
Re: About DGDenoise
Can't help with Vapoursynth syntax (try your other forum), but Avisynth allows:
clip.DGDenoise(strength=0.5)
or
DGDenoise(clip, strength=0.5)
Of course, if there is no clip specified then 'last' is used. Last is implicit in this script:
DGSource()
DGDenoise()
It is equivalent to:
last = DGSource()
last.DGDenoise()
I'm sure there is an equivalent for Vapoursynth.
clip.DGDenoise(strength=0.5)
or
DGDenoise(clip, strength=0.5)
Of course, if there is no clip specified then 'last' is used. Last is implicit in this script:
DGSource()
DGDenoise()
It is equivalent to:
last = DGSource()
last.DGDenoise()
I'm sure there is an equivalent for Vapoursynth.
Re: About DGDenoise
yes, thanks,
implying clip was not a parameter.
that is what I was asking, the manual says thisDGDenoise(clip, strength=0.5)
Code: Select all
DGDenoise(float strength, float blend, bool chroma, int searchw, int device)
I really do like it here.
Re: About DGDenoise
If you feel in the mood, would it be possible to make a gpu deblocker ?
Our local OTA stations almost always broadcast our footy games at very blocky mpeg2 576i or infrequently blocky mpeg4 1080i, where the feed has been sourced from a cable provider and horribly mangled for (free TV) re-broadcast at pitifully small bitrates. The OTA stations are finding it hard to survive nowadays, and they wonder why.
In the interregnum (hoping for a new gpu qtgmc) deblocking and denoising and a quick sharpen before re-interlacing, are a must for those sources. I'm hoping for maybe better than 5 fps end-to-end![Smile :)](./images/smilies/icon_e_smile.gif)
I wonder if maybe it could/should be rolled into the denoiser with say a flag deblock=true and some parameters so that it does a deblock before the denoise whilst the frame(s) are already in the gpu ? Just a thought.
Our local OTA stations almost always broadcast our footy games at very blocky mpeg2 576i or infrequently blocky mpeg4 1080i, where the feed has been sourced from a cable provider and horribly mangled for (free TV) re-broadcast at pitifully small bitrates. The OTA stations are finding it hard to survive nowadays, and they wonder why.
In the interregnum (hoping for a new gpu qtgmc) deblocking and denoising and a quick sharpen before re-interlacing, are a must for those sources. I'm hoping for maybe better than 5 fps end-to-end
![Smile :)](./images/smilies/icon_e_smile.gif)
I wonder if maybe it could/should be rolled into the denoiser with say a flag deblock=true and some parameters so that it does a deblock before the denoise whilst the frame(s) are already in the gpu ? Just a thought.
I really do like it here.
Re: About DGDenoise
Colorspace must be YV12 for DGDenoise() and DGSharpen(), right?
Re: About DGDenoise
I'm not quite sure how to report this or, since it involves vapoursynth whether it means anything useful nor whether you'd consider it, but here goes anyway.
This vs script
with this .bat file
works just fine with no odd console messages arising as long as both of the DGDenoise/DGSharpen lines are commented out.
However, if we uncomment either or both then the resulting log (below) shows some strange things,
(i) the prefetch messages alway for the first 199 frames only (other filters don't appear to yield them)
(ii) the "Core freed but 645120 bytes still allocated in framebuffers"
The final .mp4 file still gets created ok as far as I can tell.
Any advice ?
This vs script
Code: Select all
import vapoursynth as vs
##import havsfunc as haf # http://forum.doom9.org/showthread.php?t=166582
import havsfuncTS as haf # this version uses vanilla TemporalSoften instead of TemporalSoften2, as it will be "better" over time
import mvsfunc as mvs # http://forum.doom9.org/showthread.php?t=172564
import finesharp as finesharp # http://forum.doom9.org/showthread.php?p=1777815#post1777815 http://avisynth.nl/index.php/FineSharp
#----------------------------------------------------------------------------------------------------
# INITIALIZE - load the core and then DLLs
core = vs.get_core(accept_lowercase=True) # leave off threads=8 so it auto-detects threads
#----------------------------------------------------------------------------------------------------
# LOAD NATIVE plugins which aren't already autoloaded (we don't autoload any)
# the r'' indicates do not treat special characters and accept backslashes
core.std.LoadPlugin(r'C:\SOFTWARE\Vapoursynth-x64\vapoursynth64\plugins\dll-to-choose-from\fmtconv.dll') # the r'' indicates do not treat special characters and accept backslashes
#----------------------------------------------------------------------------------------------------
# LOAD 64 bit AVISYNTH plugins into the avs namespace
core.avs.LoadPlugin(r'C:\SOFTWARE\Vapoursynth-x64\DGIndex\DGDecodeNV.dll')
#----------------------------------------------------------------------------------------------------
# NOTE:: INDENTING IS CRITICAL AND MUST BE PRECISELY THE SAME WITHIN EACH FUNCTION
def main():
#----------------------------------------------------------------------------------------------------
# LOAD VIDEO 1080i
video = core.avs.DGSource(r'.\z.dgi',deinterlace=1,resize_w=720,resize_h=576) # deinterlace=1 means single rate deinterlacing
#video = core.avs.DGDenoise(video,strength=0.25) #
#video = core.avs.DGSharpen(video,strength=1.0) #
video.set_output()
return True
main()
Code: Select all
@echo on
@setlocal ENABLEDELAYEDEXPANSION
@setlocal enableextensions
call :z2 > "%~0.vslog.log" 2>&1
pause
exit
:z2
CALL ".\000-setup-exe-paths.bat"
"C:\SOFTWARE\Vapoursynth-x64\VSPipe.exe" --y4m ".\z.vpy" - | "C:\SOFTWARE\ffmpeg\0-homebuilt-x64\ffmpeg.exe" -threads 0 -i pipe: -threads 0 -an -threads 0 -map_metadata -1 -sws_flags lanczos+accurate_rnd+full_chroma_int+full_chroma_inp -filter:v setdar=dar=16/9 -c:v h264_nvenc -preset hq -bf 2 -g 50 -refs 3 -rc:v constqp -global_quality 22 -profile:v high -level 4.1 -pixel_format yuv420p -threads 0 -movflags +faststart -y ".\z-temp-h264.MP4"
goto :eof
However, if we uncomment either or both then the resulting log (below) shows some strange things,
(i) the prefetch messages alway for the first 199 frames only (other filters don't appear to yield them)
(ii) the "Core freed but 645120 bytes still allocated in framebuffers"
The final .mp4 file still gets created ok as far as I can tell.
Code: Select all
Input #0, yuv4mpegpipe, from 'pipe:':
Duration: N/A, start: 0.000000, bitrate: N/A
Stream #0:0: Video: rawvideo (I420 / 0x30323449), yuv420p(progressive), 720x576, 25 fps, 25 tbr, 25 tbn, 25 tbc
Stream mapping:
Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (h264_nvenc))
Output #0, mp4, to 'D:\TEMP\SCRATCH\Sample0.HD.mpg-temp.MP4':
Metadata:
encoder : Lavf57.66.103
Stream #0:0: Video: h264 (h264_nvenc) (High) ([33][0][0][0] / 0x0021), yuv420p, 720x576 [SAR 64:45 DAR 16:9], q=-1--1, 2000 kb/s, 25 fps, 12800 tbn, 25 tbc
Metadata:
encoder : Lavc57.82.100 h264_nvenc
Side data:
cpb: bitrate max/min/avg: 0/0/2000000 buffer size: 4000000 vbv_delay: -1
frame= 2 fps=0.0 q=0.0 size= 0kB time=00:00:00.00 bitrate=N/A speed= 0x
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thod
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fetched, using slow method
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Avisynth Compat: requested frame 197 not prefetched, using slow method
Avisynth Compat: requested frame 198 not prefetched, using slow method
Avisynth Compat: requested frame 199 not prefetched, using slow method
Output 2052 frames in 8.20 seconds (250.30 fps)
Core freed but 645120 bytes still allocated in framebuffers
I really do like it here.
Re: About DGDenoise
Good morning hydra3333.
I don't do Vapoursynth. It's obviously related to its support of Avisynth, so my advice is to ask the Vapoursynth author about it and if he says anything that suggests I could do anything (other than make Vapoursynth native versions) that could be helpful for your issue, please let me know.
Regarding your other posts, I will update the document to show the clip parameter and to say that YV12 is expected. Thank you for pointing those out.
I don't do Vapoursynth. It's obviously related to its support of Avisynth, so my advice is to ask the Vapoursynth author about it and if he says anything that suggests I could do anything (other than make Vapoursynth native versions) that could be helpful for your issue, please let me know.
Regarding your other posts, I will update the document to show the clip parameter and to say that YV12 is expected. Thank you for pointing those out.
Re: About DGDenoise
Mmm, some googling:
edit: good morning and OK I'll post over there. PS thank you.
edit 2: from the looks of this code, Fredrick may possibly ask how many frames before and after that the filters use. What should I reply ?
[/size]
- in 2012, "When an avisynth plugin doesn't have a proper list of frames to prefetch it can become very slow."
- in here https://github.com/vapoursynth/vapoursy ... compat.cpp
edit: good morning and OK I'll post over there. PS thank you.
edit 2: from the looks of this code, Fredrick may possibly ask how many frames before and after that the filters use. What should I reply ?
Code: Select all
#define WARNING(fname, warning) if (name == #fname) vsapi->logMessage(mtWarning, std::string("Avisynth Compat: ") + #fname + " - " + #warning).c_str());
#define BROKEN(fname) if (name == #fname) vsapi->logMessage(mtWarning, ("Avisynth Compat: Invoking known broken function " + name).c_str());
#define OTHER(fname) if (name == #fname) return PrefetchInfo(1, 1, 0, 0);
#define SOURCE(fname) if (name == #fname) return PrefetchInfo(1, 1, 0, 0);
#define PREFETCHR0(fname) if (name == #fname) return PrefetchInfo(1, 1, 0, 0);
#define PREFETCHR1(fname) if (name == #fname) return PrefetchInfo(1, 1, -1, 1);
#define PREFETCHR2(fname) if (name == #fname) return PrefetchInfo(1, 1, -2, 2);
#define PREFETCHR3(fname) if (name == #fname) return PrefetchInfo(1, 1, -3, 3);
#define PREFETCH(fname, div, mul, from, to) if (name == #fname) return PrefetchInfo(div, mul, from, to);
PREFETCHR1(MDegrain1)
PREFETCHR2(MDegrain2)
PREFETCHR3(MDegrain3)
// AutoAdjust
temp = int64ToIntS(vsapi->propGetInt(in, "temporal_radius", 0, &err));
if (err || temp < 0)
temp = 20;
PREFETCH(AutoAdjust, 1, 1, -temp, temp)
I really do like it here.
Re: About DGDenoise
The names are DGDenoise and DGSharpen and they both use only the current frame.
I'm not impressed by an Avisynth import design that requires such hard coding. E.g., I can't ever change my filter name or design? Goofy.![Confused :?](./images/smilies/icon_e_confused.gif)
If it has to be done that way, any thinking person would make it a text config file that users can alter. But hard-coding it into Vapoursynth? It's some kind of joke.
Why do you think I don't hard code gpus.txt into DGDecNV? Ding, ding, correct! New GPUs can be added without needing a new code release.
I'm not impressed by an Avisynth import design that requires such hard coding. E.g., I can't ever change my filter name or design? Goofy.
![Confused :?](./images/smilies/icon_e_confused.gif)
If it has to be done that way, any thinking person would make it a text config file that users can alter. But hard-coding it into Vapoursynth? It's some kind of joke.
Why do you think I don't hard code gpus.txt into DGDecNV? Ding, ding, correct! New GPUs can be added without needing a new code release.
Re: About DGDenoise
![Smile :)](./images/smilies/icon_e_smile.gif)
OK, I'd thought DGDenoise was temporal too, sorry, I'll re-read the thread.
Cheers !
PS link to the request: http://www.vapoursynth.com/discussion/#comment-14282 and [link removed]
I really do like it here.
Re: About DGDenoise
DGDenoise is currently spatial but I was considering adding temporal processing. Too bad, I'm locked in now. ![facepalm :facepalm:](./images/smilies/icon_facepalm.gif)
I love Aussies. Are you one? If so, we may need a "Super Distinguished Member" category.![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
BTW, I just noticed your blocking filter request. It's already on my list but thank you for the suggestion.
![facepalm :facepalm:](./images/smilies/icon_facepalm.gif)
I love Aussies. Are you one? If so, we may need a "Super Distinguished Member" category.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
BTW, I just noticed your blocking filter request. It's already on my list but thank you for the suggestion.
About DGDenoise
So do I, although I married a 10 pound Pom's daughter. A super dummies category is more where I fitadmin wrote:I love Aussies. Are you one? If so, we may need a "Super Distinguished Member" category.
![Smile :)](./images/smilies/icon_e_smile.gif)
Yes, a city bloke ... as a kid raised with every weekend up at an old old shack up the River Murray (we only have one big one river in the South Aus) where you could see the outside from the inside, pinging bunnies with a .22 for dinner, and a one-boy rowboat fishing for fish as tucker for the grandparents. No horse, but an old bike which used to get punctures every 500m from the 3 cornered jacks on the dirt road. You can actually learn to levitate, I did, when about to tread on a brown or tiger joe blake (snake).
This wasn't me (it hung on the shack wall for 30 years) but it may as well have been Oh why not, a relative of mine is in this one
Re: About DGDenoise
Ha ha, I love it. Had to google "10 pound pom" because I couldn't believe your wife weighs only 10 pounds.
Rank updated.
Rank updated.
Re: About DGDenoise
Is the YV12 a CUDA/Nvidia restriction? I am asking because I try to avoid colorspace conversion to YV12 because of the Chroma upsampling and Chroma Interlace Problem.
Re: About DGDenoise
What color space are you interested in support for? Typical script?
These filters are designed to be used with DGSource() so obviously I implemented only YV12. That could change, however.
These filters are designed to be used with DGSource() so obviously I implemented only YV12. That could change, however.
Re: About DGDenoise
My tape captures are normally YUV or YUY2, 4:2:0 or 4:2:2. Hmm, now I think to remember that lossless 4:2:2 is not supported by Nvidia .....
Script like:
AviSource(xxxx.avi) #typically interlaced YUY2 4:2:2
bob() #optional
Crop(....)
Resize(....) #optional
addborders(...) #optional
ConverttoYV12() #for DGfilters
DGDenoise().DGSharpen()
separatefields().selectevery(4,0,3).weave() #optional re-interlace - when bobbed before
Then encode with x264 interlaced
Edit:
I am aware that x264 will convert to YV12 anyway, however I thought it would be better - if possible - to keep YUY2 for all the editing and filtering until the last step.
Script like:
AviSource(xxxx.avi) #typically interlaced YUY2 4:2:2
bob() #optional
Crop(....)
Resize(....) #optional
addborders(...) #optional
ConverttoYV12() #for DGfilters
DGDenoise().DGSharpen()
separatefields().selectevery(4,0,3).weave() #optional re-interlace - when bobbed before
Then encode with x264 interlaced
Edit:
I am aware that x264 will convert to YV12 anyway, however I thought it would be better - if possible - to keep YUY2 for all the editing and filtering until the last step.
Re: About DGDenoise
If your source is interlaced then you have to tell all the following filters for proper handling. So telling DGDenoise() the same via either ConvertToYV12() or directly if I added a parameter would be necessary.
And I would of course have to convert internally if I were to support YUY2 input, and that's why I would need a parameter to tell if the source is interlaced.
So I don't really follow your thinking. You can't get away from telling filters if the source is interlaced/progressive, unless of course you rely on the defaults. But in that case won't ConvertToYV12 default too?
Finally, you have to deinterlace first anyway unless you want trash as output.
Please help me to understand what you ask for here and why, in light of the above. I don't always grok things straightaway.
And I would of course have to convert internally if I were to support YUY2 input, and that's why I would need a parameter to tell if the source is interlaced.
So I don't really follow your thinking. You can't get away from telling filters if the source is interlaced/progressive, unless of course you rely on the defaults. But in that case won't ConvertToYV12 default too?
Finally, you have to deinterlace first anyway unless you want trash as output.
Please help me to understand what you ask for here and why, in light of the above. I don't always grok things straightaway.
Re: About DGDenoise
I thought leaving the YUY2 4:2:2 colorspace untouched would a priori eliminate certain chroma problems. For example YV12 interlaced needs to be cropped mod4 vertically, whereas YUY2 would accept mod2 cropping without chroma damage, if I am not mistaken.
Maybe it's just a fart as I have to deinterlace or separate the fields anyway for applying most of the filters, and putting converttoYV12(interlaced=true) early in the script is the way to go.
Maybe it's just a fart as I have to deinterlace or separate the fields anyway for applying most of the filters, and putting converttoYV12(interlaced=true) early in the script is the way to go.